Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Tip

Watch the Video to Create a Set

Note

When creating a set, remember, it’s just the set not the actors/characters. If a character is added to the set, it’s considered part of the set. It can be fixed by deleting the character out of the set but it could cause errors when creating shots.

  1. Set creation starts by clicking on a scene in the Shot List.

    Click directly on the Scene Name.

    If you create a new one, the software will open up the 3d tab on the top right
    1. If the scene name IF the scene is already selected, Right Click

      1. When the pop-up window shows, Click on Select Set

        1. If the scene doesn't have a set associated with it, it will prompt you to either select a set, or create a new one.

  2. NOTE - If you already have a set associated with a scene, you can right click on the scene name in the Shot List.

    1. A small contact menu will pop up.

    2. Select Select Set

    1. highlighted, RIGHT CLICK on the scene, highlight SELECT SET and go to Step 1C.

    2. If the scene isn’t highlighted (by default), LEFT CLICK on the scene.

    3. A POP UP menu will appear

      1. You have 3 options:

        1. CREATE A SET - create a brand new set - go to Step 2

        2. EXISTING - reuse a set that you created

        3. TEMPLATES - use sets that Filmatick provides. Learn More.

      2. LEFT CLICK on the option you want.

  3. A small window will pop up, asking you to name your set.

    1. Name the set and click on

    confirm.
    1. Create Set.

  4. Filmatick will open the 3d view. You may have to maximize the view so you can have more screen space. Here you can create walls, load in built-in props, or import new models.

    1. Create walls

      1. Click on the Wall Icon to start building walls.

      2. Left click and drag for the length of your walls. It will snap in inch increments at every 15 degrees, allowing for precise measurements.

      3. Walls can be connected by clicking on an end point of one wall and left dragging.

      4. The user will stay in wall creating mode if the wall icon is highlighted. If it's not highlighted, the user can move around the scene.

    2. Moving around the scene

      1. In the Top Down view, the user can move around the screen by middle click and dragging (panning in all directions) and by the scroll wheel (zooming in and out).

      2. In the Perspective view, the user can move around in all axis.

        1. Right clicking and dragging will orbit the view

        2. Scroll mouse will zoom in and out

        3. Middle Click and Dragging will track around your scene.

        4. You can also FOCUS your view by clicking on an object and pressing the F key

          1. This will create a new focus to orbit around.

    3. Load in Built-in Props

      1. If the EXPLORER isn't open on the left of the screen, click on the Explorer tab on the top left. (HOTKEY - Alt+2)

      2. Click on the arrows to drill down the folder structure to get to the object you want to load into the set.

      3. Left Click and drag the thumbnail into the scene.

        1. It's recommended to drag the object into the top-down view.

    4. Import Models

      1. In the EXPLORER, click on the Import Model button (looks like three stacked cubes)

      2. Folder window will open. Go to where the model is and click on it.

      3. Another window will open with a thumbnail and a namespace. Rename the object, if you wish.

      4. This loads the object into the Imported Models directory.

      5. In the Imported Models folder, Left Click and drag the thumbnail into the set.

        1. It's recommended to drag the object into the top-down view

    5. Manipulating objects

      1. The user can move, rotate, and scale objects in the space by using the manipulators.

      2. Moving is default and the manipulator looks like a 3d-axis. Hover over the manipulator until it turns yellow. Once it is yellow, you can move the object in that direction. The user can move the object not only in any of the three axes but also on planes by clicking and dragging the square on the manipulator.

      3. This can be done in either the top-down or the perspective view.

      4. Rotation can be invoked by clicking on the rotation icon on the ribbon bar. This will change the manipulator into a circle (if in the top-down) or a gyroscope looking object (if in perspective). The same principles as moving apply here as well. The colors represent the axis of which the object will rotate.

      5. The user may also rotate and move in a local or world coordinate system. The default is World but the user can change it by clicking on the L button on the ribbon bar.

...